Deadlock aimbot 2026 · Updated

Deadlock Aimbot Guide: FOV, Silent Aim, Triggerbot and Best Settings

A Deadlock aimbot is not a CS2 aimbot with different offsets. Deadlock uses travelling projectiles, not hitscan, so the aimbot has to predict where the target will be when the shot arrives — not just where it is right now. This guide covers every aimbot setting in the Veyra Deadlock cheat, from FOV and smoothing to silent aim and the triggerbot, with recommended configs for legit and rage play.

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How a Deadlock aimbot works

Every frame, the aimbot reads every visible enemy's position, velocity and the weapon's projectile speed, then calculates where to aim so the shot connects. In a hitscan game that calculation is trivial — point at the hitbox. In Deadlock the aimbot has to solve a leading equation: target position + (target velocity × flight time), where flight time itself depends on the distance the projectile has to travel.

The Veyra aimbot does this per-frame with the game's own projectile speed values, so the prediction matches what the game itself calculates. It also accounts for gravity on projectiles that arc and for the third-person camera offset that shifts where the shot originates relative to the crosshair.

FOV settings: what they do and how to choose

FOV (field of view) is the cone in degrees around your crosshair where the aimbot looks for targets. A target outside the cone is ignored, even if it is the closest enemy on screen.

  • 3–6 degrees — legit. Catches targets near your crosshair without obvious snapping.
  • 10–15 degrees — aggressive. Pulls noticeably; a spectator will see it.
  • 20+ degrees — rage. Locks across the screen and gets reported.

The right FOV depends on your goal. If you want to stay undetected and climb ranks over weeks, stay under 6. If you want to dominate a single session on a throwaway account, go wide.

Smoothing and the humanizer

Smoothing controls how fast your aim moves to the target. At zero, the crosshair teleports instantly — the snap that makes every spectator clip obvious. High smoothing makes the crosshair glide toward the target over several frames, looking like a fast human correction.

The humanizer adds random micro-movement on top of smoothing. Without it, your aim path to the target is a perfectly straight line, which no human hand produces. With it, the path wobbles slightly, and the landing on the bone is not frame-perfect.

For legit play, use smoothing between 15 and 30 with the humanizer on. For rage, set smoothing to zero and disable the humanizer — speed matters more than appearance when you expect to be banned anyway.

Silent aim in Deadlock: how it works

Silent aim corrects your shots server-side without visibly moving your crosshair. Your screen shows the crosshair in one place; the shot the server receives aims somewhere else. In Deadlock, silent aim works with the projectile prediction system, so the corrected shot still leads the target correctly.

Silent aim is the single hardest feature for a spectator to detect, because the crosshair never snaps or tracks unnaturally — it stays wherever you put it, and the bullets just land. Combined with a narrow FOV (3–6 degrees), the correction is small enough that the shot looks like you aimed well.

Silent aim with a wide FOV is not subtle. If the crosshair is pointing at the sky and your bullets hit a target 30 degrees away, the kill cam makes the cheat obvious even though the crosshair did not move.

Deadlock triggerbot

The triggerbot fires automatically when your crosshair is on a valid target. It is available in the Internal build only. It works alongside the aimbot (the aimbot moves to the target, the triggerbot fires when it arrives) or on its own (you aim manually, it fires the moment you cross a hitbox).

Bone selection: head, chest or nearest

  • Head — maximum damage, but your headshot percentage climbs fast. In Deadlock, headshot stats are visible, and a rate above ~35% is suspicious.
  • Chest — the legit default. Consistent damage, realistic stat line, harder to notice in a clip.
  • Nearest — targets whatever bone is closest to where your crosshair already is. Produces the most natural-looking corrections because the aim movement is minimal.

The Internal build adds a headshot cap that forces your headshot rate to stay within a percentage you set. Even with head bone selected, the aimbot drops to chest once the cap is reached, keeping the stat line believable.

Legit vs rage aimbot config for Deadlock

Legit config

  • FOV: 3–6 degrees
  • Smoothing: 5–10
  • Humanizer: on
  • Bone: chest or nearest
  • Silent aim: on, narrow FOV
  • Headshot cap: around 18%
  • Key bind: hold to activate

A legit Deadlock aimbot config makes you look like a consistent player who rarely misses, not someone with inhuman tracking. The headshot cap and narrow FOV are the two settings that matter most for staying undetected. Games should look plausible in a replay.

Rage config

  • FOV: 30+ degrees
  • Smoothing: 0
  • Humanizer: off
  • Bone: head
  • Silent aim: on, wide FOV
  • Headshot cap: off
  • Key bind: always on

A rage config maximises kills per game. In Deadlock, rage gets you reported fast because spectating is easy and clips go straight to review. Use it on an account you expect to lose.

ESP and glow settings that go with these configs are in the Deadlock ESP and wallhack guide; pricing, ban risk and the two builds are in the full Deadlock cheats guide.

Projectile prediction and velocity leading

Every Deadlock hero fires projectiles with a specific speed. The aimbot reads the weapon data, the target's velocity and the distance, then leads the shot. Without this, the aimbot just points at the target's current position and misses every moving target past close range.

This is the feature that separates a Deadlock-native aimbot from a ported one. A hitscan aimbot from CS2 has no prediction code at all — it does not need it. Running that in Deadlock means every shot at a strafing target at lane distance goes behind them.

How to buy and download

The aimbot is part of every Veyra Deadlock purchase — there is no separate aimbot-only product. Both the Internal and External builds include it, with the triggerbot and headshot cap exclusive to Internal.

  • Weekly plan: €5 — one of the cheapest Deadlock aimbots available
  • Monthly plan: €10

Payment is by card only (Visa, Mastercard, Amex via Stripe). Crypto, PayPal and Paysafecard are not accepted. A virtual debit card from Revolut or Wise works. Access activates instantly after payment — download the loader from your Downloads page and run it.

There is also a free build in the Veyra Discord to try before buying.

Frequently asked questions

Does the Deadlock aimbot have projectile prediction?

Yes. The aimbot reads each weapon's projectile speed and leads targets based on distance and velocity. Without prediction, shots miss every moving target past close range.

What FOV should I use for Deadlock aimbot?

For legit play, 3 to 6 degrees. For aggressive play, 10 to 15. Above 20 is rage territory. FOV controls how far from your crosshair the aimbot looks for targets.

What is silent aim in Deadlock?

Silent aim corrects your shots server-side without moving your crosshair. Combined with narrow FOV and projectile prediction, the correction is nearly invisible to spectators.

Does the Deadlock cheat have a triggerbot?

Yes, in the Internal build. The triggerbot fires when your crosshair is on a player. It works with or without the aimbot active.

What is legit cheating in Deadlock?

Legit cheating uses subtle settings — narrow FOV, high smoothing, chest bone, headshot cap — so your gameplay looks like a skilled player. The goal is consistency, not domination.

Is there a Deadlock rage cheat?

Yes. Wide FOV, zero smoothing, head bone and full silent aim turn the Veyra cheat into a rage setup. Rage gets reported quickly in Deadlock because spectating is easy.

What is the best Deadlock aimbot?

One built specifically for Deadlock with projectile prediction, velocity leading and bone selection. Generic hitscan aimbots from other games miss moving targets because Deadlock uses travelling projectiles.